I read about this in History of California class last semester. They also had a Filipino Repatriation Program where the U.S. government gave Filipino-Americans the choice to stay in America or get paid thousands of dollars to return to the Philippines and not be allowed to go back to America as a resident. Being that Japan invaded and colonized the Philippines after Pearl Harbor, repatriated Filipino-Americans were basically being sent into a war zone.
Never heard of this and I’m disgusted.
Fun fact: this period of massive anti-mexican efforts coincides with the birth of what would become the DEA and the War on Drugs. While Black folks had faced similar efforts around cocaine earlier in the century* and Chinese around opium and heroin**, neither birthed the comprehensive system that latched onto marijuana and it’s alleged relationship to Mexicans and Mexican Americans.
*In the minds of racist whites–who couldn’t acknowledge that middle class tedium had resulted in at least two generations of coke addicted white women–even though the drug was commonly used to get through interminable hours of manual labor that Black Americans were relegated to, it gave us Super Negro Powers.
**Despite the fact that opium was FORCED onto China by the British and heroin was so commonly used at-home syringe kits were sold by department stores and addiction, once again, was fueled by middle class tedium and misogyny, it was the fault of the Chinese immigrants. *insert eye roll*
Working off of the labor of others, only there because of being born into capital and pre-existing familial or business relations? Yep
And people still try to defend this shit with ‘Well they MUST work REALLY HARD to earn THAT kind of money!!!’
I assure you they don’t. I assure you the people earning the least money are working the most. I don’t see CEO’s doing 60 hour weeks just to keep food on the table. They don’t do that, because they don’t have to, because they get paid so much they aren’t desperate enough to have to.
If you follow me, reblog this. It is an important piece of data. I would love to see one for the annual tax expenditure of minimum wage versus CEO’s as a proportion of their annual income.
This is the aggregation of labor. This is what it looks like. It has happened before. It will likely happen again unless it is changed.
I like how they added “and the world” because it’s true, the rich are bastards everywhere.
Concept: a post-apoc survival game where the premise is that the previous batch of heroes stopped one of those allegorical JRPG-style apocalypses, but the physical consequences didn’t magically undo themselves afterwards, so now everyone has to to deal with symbolic bullshit like your agricultural land being replaced with forests of stone hands, or that giant eyeball where your capital city used to be. The tone could be horror, but it’s not; rather, the emphasis is on how incredibly inconvenient it is for everybody that pieces of the world have been transformed into half-baked metaphors for hating your dad.
Please let me have something like this set in ff6’s World of Ruin
Kefka was demented and he had an entire year to fuck things up as a god
yessssssssss
There needs to be a term for this incredibly specific (sub?)genre that is exemplified in stuff like Oglaf and this post
Being as Oglaf is basically just old-school D&D as played by moderately drunk college students (like, it’s not even a parody of old-school D&D; that’s literally what it’s like), the term you’re probably looking for is “owlbear fantasy”.
Distinguishing traits of owlbear fantasy as a genre include:
A bewildering variety of fantastic and ecologically improbable monsters, most of which are intelligent and capable of speech, even and perhaps especially the ones you wouldn’t expect to be much for conversation
Awe-inspiring supernatural marvels being treated as mundane and somewhat annoying by the setting’s inhabitants
The preceding two points being justified by an apocalyptic event in the distant past where a great empire made a big mistake and blew up the world; probably it’s the elves’ fault
The presence of “adventurer” as an established - if not necessarily respectable - profession, complete with its own trade guilds or other institutions
Magic is a vocational skill that any idiot can learn; the primary brake on its influence isn’t that it requires a special bloodline or exacts a great cost, but that it’s incredibly inconvenient to use
Enchanted items have a high chance of carrying oddly specific curses, possessing an intelligence that enjoys fucking with their wielder, or both
Protagonists tend to have extremely eclectic backgrounds; if a robot, a werewolf and a dragon-man walk into a bar, someone will probably give them a quest
The setting’s mundane inhabitants tend to be incongruously well-educated for their station, and are generally huge pedants, prepared to have a nitpicking debate over irrelevant bullshit at the drop of a hat
Though the threat of violence is omnipresent, actually fighting things is treated as something of a failure state, with dangerous confrontations generally resolved by trickery or complicated legalistic arguments
Dick jokes; lots and lots of dick jokes
Though the genre’s name is taken from Dungeons & Dragons (and its most iconic monster), the milieu is by no means limited to tabletop RPGs - D&D mostly just codified a set of tropes that were already present in late 1960s/early 1970s sword and sorcery fiction.
I kind of feel like that list is more-or-less describing Adventure Time…
Adventure Time isn’t even slightly subtle about the fact that it’s basically a cartoon adaptation of Pendleton Ward’s Dungeons & Dragons campaign. Its title banner even visually name-checks the logo that D&D was using at the time the show’s pilot aired. Compare: